Find the turn that lost the game.
A coach for Pokémon Champions doubles. Paste your Showdown replays: it reads your games turn by turn, shows where the better play was and drills it until it sticks.
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or write to alemvgc@gmail.com
- The grade. Flare Blitz and Protect kept 43 % win chance; Head Smash and Close Combat had 52 %. That turn cost you 9 points, give or take 7.
- The engine's line. What it prefers here, and how often it would play it.
- The swing. Where your win chance moved, inside its margin of error.
- Luck, kept apart. It has its own mark on the chart and never changes a grade.
The demo review in the app. Its numbers are synthetic.
A week with Sixth Slot.
It fits around the games you already play. Read them back, train what they show, test the team, then play again.
Monday. Read the weekend back.
Paste the Showdown replay link of each game of a finished set, or its log. Each game comes back turn by turn: a grade wherever the engine is sure enough to give one, its line when it disagrees, and luck counted apart from your decisions.
Tuesday. A lead to pick, a turn to solve, a habit to fix.
Pick your four and your two leads from open team sheets, then see how the engine and the players handled it. Solve puzzles cut from the critical turns of your own games: both actions first, the engine's mix after. Your mistake profile shows where the points go, once there are enough decisions to say.
Wednesday. Test the team before you trust it.
Pick your six and theirs, or run yours against the most used teams of the format. The engine plays both sides and gives your win chance with its margin of error. When the margin includes 50 %, it says the matchup is too close to call.
Thursday. Spar a best of three.
Play the engine with open team sheets and ask for a hint when you're stuck: you get its view of the turn with a margin, never an order. Between games it can change its picks after what happened, and it tells you what it changed once each game ends. Then review the set.
Friday. One page for the team you dread.
A prep sheet against an archetype or a specific six: your win chance with its band, the hits your own reviews recorded on both sides, and who moves first. It prints on a single page.
Saturday and Sunday. You play.
Sixth Slot only reads finished games, so it stays out of your battles. On Monday, the week starts again.
Numbers that say how sure they are.
- Every win chance has a margin. It comes with its margin of error and the number of games behind it.
- The engine sees what you could see. Open team sheets and what the game revealed. Their Stat Points are not public, so common spreads are assumed, and the page says so.
- Luck is counted apart. Damage rolls and hidden spreads go to a separate ledger. They never move a grade.
- A beta, labelled as one. Engine numbers are estimates, not ratings. Demo screens say they are demo screens.
- No tracking. No ads and no analytics in the app. This page sets no cookie and loads nothing from anyone else.
The sixth slot is yours.
Sixth Slot is an independent project in closed beta. Write from the address you'll sign in with, and you'll get an invite when there's room.
or write to alemvgc@gmail.com